Building Dread Elves, Not Dead Elves – Final Entry; I Dreamed a Dream…

I have abandoned the Dread fleet. The black flag flies no more, instead lying tattered and frayed upon sands stained with elven blood. The dark cloud of Ninth Age 1.2 has done what no player or foe has done before now. It has robbed my Dread Elves of their claws and has broken my will to lead them. The Dread Elf dream is dead. Why? A fair question.

NaNoWriMo to the Rescue!

The day after I’d finished my edits to the first draft and emailing the manuscript out I found myself at a bit of a loose end. I’m off work on Annual Leave at the moment – couldn’t carry it all over so had to use some – and spent most of the morning bumming around, half-heartedly playing computer games or disinterestedly reading. I’ve also finished X-COM 2, a fantastic game (and game series) that I highly recommend, so really had nothing else to do. It was awfully unsettling after driving myself hard to read and edit my entire novel over the two weeks before.

Basements & Bugbears – An Adventure Begins

I have recently begun a new Pathfinder campaign for a group of players who, while veteran gamers, are fairly new to paper-based Role Play Games. Several of them played WoW and other electronic RPGs, but these are a very different experience to paper-based ones. Mostly this difference comes down to the actual role playing; in… Continue reading Basements & Bugbears – An Adventure Begins

Building Dread Elves, Not Dead Elves Part IV – The Scent of Cheese and a Ringing Bell

My fourth practice game in September was against Mike’s Vermin Swarm, as mentioned previously. Having already played Mike I was confident I could beat him. He had changed his list, adding in even more ranged firepower and somehow shuffling points about to get not one but two war platforms. He’d used this new list to beat John P, a regular tournament attendee and very good player, so perhaps I should have had slightly less bravado about going into this game. Mike was also the one who clarified how powerful the Magic Resist rules are to me, so again I should have gone in with a fairly sharp mind.

Building Dread Elves, Not Dead Elves – Part III

While I cursed DJ and prayed to the Dice Gods to set his beard a light in his sleep, I also got to play Matt “The Stampede”’s Beast Herds tournament list and got another game against Mike’s redesigned Vermin Swarm list. Both games held some concerns beforehand for me, and both held some surprises too. I’d like to thank both of them for some very fun and very educational games – I definitely learned a lot about my army and tactically!

Imperial Rim

No, this post is not some kind of sci-fi, supernatural romance Space Hulk fan-fic! My flatmate and I are both big fans of the giant mecha-monster slug fest that is Pacific Rim and have decided to recreate the epic and senseless-yet-awesome violence that the film embodies. We briefly discussed having this showdown through the medium of interpretive dance, then decided that the better way of paying homage to thoughtless, excessive violence would be using the thoughtless and excessively violent setting of Warhammer 40,000.

Designing Dread Elves, Not Dead Elves – Entry 2

So after my previous Dread Elf post focusing on list writing and what the book offered that was actually worth putting on the table, I have not one but TWO battle reports, albeit condensed somewhat and lacking pictures (sorry!). The first was against Dan P’s Beastmen army, the second against Mike’s Vermin Horde. Read on to find out how the games went, and whether my clever plotting achieved anything.