This is not a post about revenge. It’s a post about the largest Guild Ball event I’ve been to, and possibly the largest in the UK. As such, this is a long post about Guild Ball – you’re warned! This year marked the third anniversary of the event and I finally overcame my social anxiety and concerns for my ability at the game to go along for the weekend extravaganza of Guild Ball and gaming. jumping in a hire van with five other Surrey Spartans, we began our literal Road to Vengeance after weeks of “planning” and “preparation”.
My fourth practice game in September was against Mike’s Vermin Swarm, as mentioned previously. Having already played Mike I was confident I could beat him. He had changed his list, adding in even more ranged firepower and somehow shuffling points about to get not one but two war platforms. He’d used this new list to beat John P, a regular tournament attendee and very good player, so perhaps I should have had slightly less bravado about going into this game. Mike was also the one who clarified how powerful the Magic Resist rules are to me, so again I should have gone in with a fairly sharp mind.
No, this post is not some kind of sci-fi, supernatural romance Space Hulk fan-fic! My flatmate and I are both big fans of the giant mecha-monster slug fest that is Pacific Rim and have decided to recreate the epic and senseless-yet-awesome violence that the film embodies. We briefly discussed having this showdown through the medium of interpretive dance, then decided that the better way of paying homage to thoughtless, excessive violence would be using the thoughtless and excessively violent setting of Warhammer 40,000.
So after my previous Dread Elf post focusing on list writing and what the book offered that was actually worth putting on the table, I have not one but TWO battle reports, albeit condensed somewhat and lacking pictures (sorry!). The first was against Dan P’s Beastmen army, the second against Mike’s Vermin Horde. Read on to find out how the games went, and whether my clever plotting achieved anything.
I have recently begun practicing for the Surrey Spartans first official 9th Age tournament – we’re organising prizes and everything! Now that our competitive scene has evolved past the bragging rights stage, I’ve got to get my arse in gear and put a decent list together. This is a run down on my thought process
I’ve now finished my first novel! And by ‘finished’ I mean I wrote the end and most of the story has been drafted out. I think I have 10% more to do, corridor and elevator scenes for the most part, to match everything up and then I’m ready to submit it to places! How very, very exciting!
Amongst all the excitement that’s brought on I have to say my grand finale, the great and climatic action sequence that brought everything to an end in an exciting crescendo of violence, action and heart pounding excitement, was actually pretty difficult to write. And that’s because it involved violence, that key part of most films and books people think is easy to write, easy to make exciting because it’s something that gets the pulse pounding – indeed, our pulses were designed to pound when we needed to do something violent. So why was it so difficult?
Since my next Spartans Summer Cup game has been cancelled I’m going to have to write about something else in the meantime. I haven’t got the next bit of my Shadows inspired story penned yet so it’s going to have to be a gaming post! We won’t talk about how unsuccessful my running attempts have been until I post that entry…so back to the Ninth Age for some thoughts on monsters!