I have abandoned the Dread fleet. The black flag flies no more, instead lying tattered and frayed upon sands stained with elven blood. The dark cloud of Ninth Age 1.2 has done what no player or foe has done before now. It has robbed my Dread Elves of their claws and has broken my will to lead them. The Dread Elf dream is dead. Why? A fair question.
My fourth practice game in September was against Mike’s Vermin Swarm, as mentioned previously. Having already played Mike I was confident I could beat him. He had changed his list, adding in even more ranged firepower and somehow shuffling points about to get not one but two war platforms. He’d used this new list to beat John P, a regular tournament attendee and very good player, so perhaps I should have had slightly less bravado about going into this game. Mike was also the one who clarified how powerful the Magic Resist rules are to me, so again I should have gone in with a fairly sharp mind.
While I cursed DJ and prayed to the Dice Gods to set his beard a light in his sleep, I also got to play Matt “The Stampede”’s Beast Herds tournament list and got another game against Mike’s redesigned Vermin Swarm list. Both games held some concerns beforehand for me, and both held some surprises too. I’d like to thank both of them for some very fun and very educational games – I definitely learned a lot about my army and tactically!
No, this post is not some kind of sci-fi, supernatural romance Space Hulk fan-fic! My flatmate and I are both big fans of the giant mecha-monster slug fest that is Pacific Rim and have decided to recreate the epic and senseless-yet-awesome violence that the film embodies. We briefly discussed having this showdown through the medium of interpretive dance, then decided that the better way of paying homage to thoughtless, excessive violence would be using the thoughtless and excessively violent setting of Warhammer 40,000.
So after my previous Dread Elf post focusing on list writing and what the book offered that was actually worth putting on the table, I have not one but TWO battle reports, albeit condensed somewhat and lacking pictures (sorry!). The first was against Dan P’s Beastmen army, the second against Mike’s Vermin Horde. Read on to find out how the games went, and whether my clever plotting achieved anything.
I have recently begun practicing for the Surrey Spartans first official 9th Age tournament – we’re organising prizes and everything! Now that our competitive scene has evolved past the bragging rights stage, I’ve got to get my arse in gear and put a decent list together. This is a run down on my thought process
Since my next Spartans Summer Cup game has been cancelled I’m going to have to write about something else in the meantime. I haven’t got the next bit of my Shadows inspired story penned yet so it’s going to have to be a gaming post! We won’t talk about how unsuccessful my running attempts have been until I post that entry…so back to the Ninth Age for some thoughts on monsters!
The Surrey Spartans have started a new 40k Cup, using the Premier League model for group stages and competition. As ever I couldn’t miss a chance to 1a) play competitively 1b) as my poncey dancing space elves. The entry limitations were 1,250pts, Combined Arms Detachments and Formations allowed, Lords of War allowed but no allies. Poncey space elves were a go!
It’s been a while since I’ve had a report from the City of the Damned. Had I forgotten? Or worse, left my Seven Samurats to die ignobly in the darkened streets like so many of their victims? No! The club has been busy with other events, some of which I’ll talk about it other posts, which have either taken my time or have left no space available – sometimes both. But the legend of the Samurats continues.
No, that’s not a misspelling. The first few missions in any Mordheim gang’s life are going to be hellish and hectic; if a colour scheme had to be chosen for then it would be red and brown in violent, clashing slashes. Your war band is untried, and your equipment is mismatched and sub par. The individual members are at best vaguely competent and on average pretty rubbish. This is only made worse in a world where your opponents have pushed themselves into Strength 4 and you’re stuck on Toughness 3.