Time for a lighter blog entry this week – as predicted, after my Drop Fleet Commander game on Wednesday evening my enjoyment and excitement for the game returned. The initial rekindling of my enthusiasm for the game came after flat-mate Matt took his UCM to table against PHR player Laurence from our group. The brief after-action report I got from Matt energised me for a game of my own, so I got in touch with Laurence and arranged one!
I’ve chosen a heavy metal theme because when I eventually finish converting up my chariots and cavalry they’ll have a Mad Max theme going on, based of all the wonderful things from that full and thought provoking film series. And also it gives them a bad ass element that Undying Dynasties channel well. Metal and Undeath have that sort of timeless bond that is so rarely found in fiction. It makes both aesthetic and thematic sense while also appealing to my personal sense of awesome. Whether or not I can keep it up we’ll see, but I have plenty of source material.
This post is mainly for the Surrey Spartans playing in the 9th Age Escalation League I’ve organised. Below are the rules, which will be subject to change if and as necessary. We’ll be starting games in March 2017, at the deadline for starting lists is 25th Feb 2017. If there is a new rules drop during the League, I will work out an ad-hoc work around.
And so the Spartans Smackdown has finally come around! It was a great two days of gaming with a large number of great people. My normal trepidation about the character of people who play Warhammer/9th Age and their unnecessary pedantic ism was swiftly banished and I thoroughly enjoyed the entire event.
I have abandoned the Dread fleet. The black flag flies no more, instead lying tattered and frayed upon sands stained with elven blood. The dark cloud of Ninth Age 1.2 has done what no player or foe has done before now. It has robbed my Dread Elves of their claws and has broken my will to lead them. The Dread Elf dream is dead. Why? A fair question.
My fourth practice game in September was against Mike’s Vermin Swarm, as mentioned previously. Having already played Mike I was confident I could beat him. He had changed his list, adding in even more ranged firepower and somehow shuffling points about to get not one but two war platforms. He’d used this new list to beat John P, a regular tournament attendee and very good player, so perhaps I should have had slightly less bravado about going into this game. Mike was also the one who clarified how powerful the Magic Resist rules are to me, so again I should have gone in with a fairly sharp mind.
While I cursed DJ and prayed to the Dice Gods to set his beard a light in his sleep, I also got to play Matt “The Stampede”’s Beast Herds tournament list and got another game against Mike’s redesigned Vermin Swarm list. Both games held some concerns beforehand for me, and both held some surprises too. I’d like to thank both of them for some very fun and very educational games – I definitely learned a lot about my army and tactically!